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Tencent Esports

From Wikipedia, the free encyclopedia
Tencent Esports
IndustryEsports
FoundedDecember 9, 2016
HeadquartersShenzhen
Area served
Worldwide
Key people
Mars Hou (GM)[1]
ParentTencent Holdings Ltd.[2]
Websiteesports.qq.com

Tencent Esports (simplified Chinese: 腾讯电竞; traditional Chinese: 騰訊電競), also spelled as Tencent E-sports,[3] is a Chinese esports brand[4] founded in 2016.[5] It is the esports arm of Tencent,[6] and a founding partner of the Global Esports Federation.[7] It focuses on esports tournaments, esports education and esports technologies. It has several professional leagues,[8] including LPL, KPL,[9] KGL, CFPL, and PEL.[10] It initiated the Tencent Esports Tech-Union,[11] of which Intel, Nvidia and Qualcomm are members.[12]

Established by Tencent Interactive Entertainment,[13] it is part of Tencent's Neo-Culture Creativity operations.[14] In 2018, the China esports team, composed of the brand's athletes, won two gold and one silver medals at the Jakarta Asian Games.[15] In 2019, it cooperated with the GEF.[16] In 2022, it partnered with the Asian Electronic Sports Federation.[17] In 2023, it supported the Road to Asian Games (RDAG), an esports event organized by the OCA and AESF.[18]

History[edit]

Originally started in 2010 as TGA,[19] Tencent Esports was officially launched as an independent brand in 2016.[20] In 2018, it worked with the University of Oxford to set up esports courses and host esports tournaments.[21]

In August 2020, the brand collaborated with FC Barcelona.[22] Arena of Valor, the international version of Honor of Kings (a Tencent Esports product),[23] became an official game title of the 2019 SEA Games.[24]

In August 2021, a Tim Hortons & Tencent Esports coffee store opened in Shenzhen.[25] It is a venue to showcase professional video gaming.[26] In the same year, it introduced the #worldconnected initiative.[27]

References[edit]

  1. ^ Zheping Huang (September 24, 2023). "China Hosts Biggest Esports Moment With Tencent at the Wheel". Bloomberg News.
  2. ^ Teng Jing Xuan; Shi Rui; Liu Xiaojing; Huang Rong (February 10, 2017). "Competitive Video-Gaming Gets Attention of Major Entertainment Companies". Caixin Global.
  3. ^ "Beyond the Match: Is E-Sports a Sport or Business?" (PDF). Goldman Sachs. August 27, 2021. Archived (PDF) from the original on May 11, 2024. Retrieved June 5, 2024.
  4. ^ Liang Shihuang (April 19, 2019). "Fortune Announces the List of World's Greatest Leaders, Pony Ma Ranks 4th". Yahoo News.
  5. ^ Takashi Kawakami (July 29, 2023). "Tencent, Douyin press play on esports ahead of Asian Games". Nikkei Asia.
  6. ^ Tom Hancock (March 3, 2019). "Tencent eyes more esports competitions in China". Financial Times.
  7. ^ Cai Xingxiu (December 17, 2019). "Global Esports Federation Officially Established". Yahoo News.
  8. ^ Yanhong Luo (July 10, 2020). "Chinese video-sharing website Bilibili seeks secondary listing in Hong Kong". The Wall Street Journal.
  9. ^ Jian Yuquan (July 23, 2017). "The Chinese Esports Industry Behind Honor of Kings". Yahoo News.
  10. ^ Hongyu Chen (October 14, 2021). "NetEase's first franchise esports league: a guide to Identity V League". Sports Business Journal.
  11. ^ Steven Lee (August 27, 2019). "China Unicom partners with Tencent Esports". Yahoo News.
  12. ^ Hongyu Chen (June 26, 2019). "Tencent Esports Partners with Manchester City F.C., Establishes Tencent Esports Tech-Union". The Esports Observer.
  13. ^ Liu Jiaxuan; Zheng Shuai; Lin Dandan (August 23, 2018). "China's esports industry set to enter a golden age". Xinhua News Agency.
  14. ^ Surin Murugiah (May 9, 2024). "Tencent signs up as founding partner with Global Esports Federation". The Edge.
  15. ^ "2019 China Game Industry Annual Conference held in Haikou". IGN. December 19, 2019. Archived from the original on May 9, 2024.
  16. ^ Bashir, Dale (December 17, 2019). "Tencent Partners with the Newly Established Global Esports Federation". IGN. Archived from the original on May 28, 2024.
  17. ^ Nazvi Careem (January 24, 2022). "Tencent-OCA esports alliance can put Hong Kong on global map". South China Morning Post.
  18. ^ Hongyu Chen (July 3, 2023). "First phase of the Road to Asian Games 2022 concludes in Macau". Sports Business Journal.
  19. ^ Shi Rui (December 9, 2016). "Tencent Esports Starts Independent Operations". Caixin.
  20. ^ Forbes China. "China's Esports Industry Ushers in a Golden Era". Forbes. May 27, 2019. Archived from the original on May 9, 2024.
  21. ^ "Tencent partners with UK government's cultural and creative industries". Game Developer. May 9, 2018. Archived from the original on May 9, 2024.
  22. ^ Yanhong Luo (August 25, 2020). "FC Barcelona and Tencent Esports team up for esports collaboration". The Wall Street Journal.
  23. ^ Takahashi, Dean (July 22, 2021). "Niko Partners: Asia is 54% of the $1B global esports market". VentureBeat. Archived from the original on November 29, 2023.
  24. ^ Jian Yuquan (November 7, 2019). "Arena of Valor makes its official debut at the 2019 Southeast Asian Games". Yahoo News.
  25. ^ Kyle Campbell (August 25, 2021). "Tim Hortons And Tencent Esports Open Esports Themed Coffee Shop in Shenzhen". USA Today.
  26. ^ Michael Standaert (September 10, 2021). "Will teen gaming clampdown deal a knockout to China's esports?". Al Jazeera. Archived from the original on May 9, 2024.
  27. ^ "Global Esports Federation in breakthrough milestone". The Herald. August 26, 2020. Archived from the original on May 28, 2024.